**Responsibilities**
Drive performance analysis and optimization across the game project, focusing on rendering efficiency and frame stabilityCollaborate with artists to bring stylized or realistic visual targets to life while ensuring technical feasibilityDesign and maintain tools and workflows to streamline the creation of materials, shaders, and procedural contentDevelop, implement, and optimize shaders and material systems to achieve high-quality visuals while maintaining performance budgetsOptimize procedural content generation (PCG) systems for scalability and runtime efficiencyProfile GPU and CPU performance using industry-standard tools and resolve bottlenecks in rendering and graphics workflowsEnsure cross-platform graphical fidelity and optimization, with an eye toward scalability for diverse hardware configurationsCollaborate with other engineers on rendering architecture and contribute to the long-term graphics roadmap**Qualifications**
6+ years of professional game industry programming experience, with a focus on graphics, rendering, or engine-level developmentAdvanced experience with Unreal Engine 4 or 5, including the material editor, shader development, and rendering pipelineStrong C/C++ programming skills with deep knowledge of GPU/CPU performance optimization, memory management, and multithreadingProven ability to profile and optimize complex rendering systems for real-time applicationsExperience with shader languages (HLSL/GLSL) and real-time graphics APIs (DirectX, Vulkan, or Metal)Strong debugging and problem-solving skills, with familiarity in GPU and CPU performance profiling toolsAbility to clearly communicate technical concepts to cross-disciplinary teamsA commitment to a safe, respectful, and inclusive work environment**How to Apply**
Apply at our careers page: https://www.useparallel.com/skymapgames/careers