Unreal Environment and Light Artist
Unreal Source #freelance-jobs
// REQUIRED SKILLS
**Responsibilities**
The Project
Real-time, interactive ArchViz experience in Unreal Engine using Pixel Streaming.
The Role
Create photorealistic, optimized environments and lighting for interactive real-time builds.
Responsibilities
• Build interior/exterior scenes in UE5
• Set up realistic lighting (Lumen optional, baked/GPU Lightmass required)
• Optimize for real-time performance
• Apply materials, textures, post-processing
• Deliver day/night & mood variants
• Fix visual artifacts (flickering, noise, shadows)
• Ensure Pixel Streaming compatibility
Required
• UE5 (5.7 preferred)
• Expert lighting (baked, GPU Lightmass)
• ArchViz experience
• Real-time optimization
• Materials, post-processing, reflections
• Large scene / sublevel management
Nice to Have
• Interactive ArchViz
• Basic Blueprints
• Pixel Streaming experience
• 3ds Max / Blender
• Customization systems
Deliverables
• Optimized UE scenes
• Lighting setups (multiple moods)
• Interactive-ready environments
**Qualifications**
Required
• UE5 (5.7 preferred)
• Expert lighting (baked, GPU Lightmass)
• ArchViz experience
• Real-time optimization
• Materials, post-processing, reflections
• Large scene / sublevel management
• Pixel Streaming experience
• 3ds Max / Blender
Nice to have:
• Basic Blueprints
**How to Apply**
Send: Portfolio (ArchViz/Unreal) + Experience summary + Rate & availability
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