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Unreal Environment and Light Artist

Unreal Source #freelance-jobs

RemoteremotePosted 2 months ago

// REQUIRED SKILLS

unreal3dblenderar
// JOB DESCRIPTION

**Responsibilities**

The Project

Real-time, interactive ArchViz experience in Unreal Engine using Pixel Streaming.

The Role

Create photorealistic, optimized environments and lighting for interactive real-time builds.

Responsibilities

• Build interior/exterior scenes in UE5

• Set up realistic lighting (Lumen optional, baked/GPU Lightmass required)

• Optimize for real-time performance

• Apply materials, textures, post-processing

• Deliver day/night & mood variants

• Fix visual artifacts (flickering, noise, shadows)

• Ensure Pixel Streaming compatibility

Required

• UE5 (5.7 preferred)

• Expert lighting (baked, GPU Lightmass)

• ArchViz experience

• Real-time optimization

• Materials, post-processing, reflections

• Large scene / sublevel management

Nice to Have

• Interactive ArchViz

• Basic Blueprints

• Pixel Streaming experience

• 3ds Max / Blender

• Customization systems

Deliverables

• Optimized UE scenes

• Lighting setups (multiple moods)

• Interactive-ready environments

**Qualifications**

Required

• UE5 (5.7 preferred)

• Expert lighting (baked, GPU Lightmass)

• ArchViz experience

• Real-time optimization

• Materials, post-processing, reflections

• Large scene / sublevel management

• Pixel Streaming experience

• 3ds Max / Blender

Nice to have:

• Basic Blueprints

**How to Apply**

Send: Portfolio (ArchViz/Unreal) + Experience summary + Rate & availability

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