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Unreal Engine Engineer

Unreal Source #salary-jobs

RemoteremotePosted 23 hours ago

// REQUIRED SKILLS

unrealc++vfxar
// JOB DESCRIPTION

**Responsibilities**

  • Develop and implement animation systems and tools within Unreal Engine.
  • Integrate and optimise MetaHuman assets for various projects.
  • Implement advanced character manipulation techniques, including rigging, skinning, and IK/FK systems.
  • Collaborate closely with animators, character artists, and technical artists to ensure seamless workflows and high-quality outputs.
  • Optimise character performance and visual fidelity across different platforms.
  • Troubleshoot and debug complex animation and character-related issues.
  • Stay up-to-date with the latest Unreal Engine features and industry best practices in animation and character development.
  • **Qualifications**

    Required Skills and Qualifications:

  • Proven experience as an Unreal Engine Engineer, with a strong portfolio showcasing animation, MetaHuman, and character manipulation projects.
  • Expertise in Unreal Engine's animation systems, including Animation Blueprints, Montage, and Sequencer.
  • Strong understanding of character rigging, skinning, and retargeting principles.
  • Proficiency in working with MetaHuman Creator and integrating MetaHuman assets into Unreal Engine.
  • Experience with character physics and cloth simulation.
  • Solid understanding of C++ programming and Blueprint visual scripting within Unreal Engine.
  • Ability to work independently and as part of a collaborative team.
  • Excellent problem-solving and communication skills.
  • Preferred Qualifications:

  • Experience with blend shape creation.
  • Familiarity with motion capture data processing and integration.
  • Knowledge of performance capture tools and workflows.
  • Experience with real-time VFX for characters.
  • **How to Apply**

    https://www.linkedin.com/jobs/view/4286661498

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