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Unreal Engine Developer (Gameplay/Systems) @ SybertStudios

Unreal Source #rev-share-jobs

RemoteremotePosted 23 hours ago

// REQUIRED SKILLS

unrealc++pcar
// JOB DESCRIPTION

**Responsibilities**

Core gameplay systems (interaction, time management, dialogue)

Vehicle repair mechanics (diagnostic, oil change, brake replacement, tire pressure)

NPC behavior and customer scheduling

UI implementation (HUD, dialogue boxes, diagnostic interface)

Integration with C++ architecture (project uses C++ core, not Blueprints)

**Qualifications**

Strong experience with Unreal Engine 5

Proficiency in C++ (this is a C++-first project—Blueprints are not used)

Experience with gameplay systems, state machines, data-driven design

Prior shipped title or substantial portfolio required

**How to Apply**

DM me with your portfolio. If we're a good fit, I'll send over an NDA and we can discuss details.

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