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Unreal Engine 5 Weapon Systems Programmer – Third-Person Co-op Shooter

Unreal Source #freelance-jobs

North America Remote or International Remote OnlyremotePosted 8 hours ago

// REQUIRED SKILLS

unrealmultiplayerar
// JOB DESCRIPTION

**Responsibilities**

Looking for an Unreal Engine 5 Weapon Systems Programmer for a third-person co-op zombie shooter.

The game is a grounded PvE extraction/horde shooter inspired by State of Decay 2, Resident Evil-style presentation, and tactical survival shooters.

I need someone who can build or improve a complete third-person firearm system, including:

  • Replicated weapon firing for 4-player co-op
  • Hitscan and/or projectile weapons
  • Semi-auto, burst, and full-auto fire modes
  • Reload system with animation notifies
  • Ammo and magazine handling
  • Weapon switching
  • Attachment system for optics, suppressors, grips, stocks, magazines, lasers, flashlights, and barrels
  • Attachment stat modifiers
  • Socket-based attachment setup
  • Weapon condition/durability
  • Recoil, spread, sway, ADS, hip fire
  • Third-person animation integration
  • IK hand placement support
  • Save/load support for weapon attachments and loadouts
  • Blueprint-friendly implementation
  • **Qualifications**

    Required:

  • UE5 experience
  • Blueprint-compatible workflow
  • Replicated multiplayer experience
  • Third-person weapon system experience
  • Reload/ammo/fire-mode implementation
  • Attachment system experience
  • Animation notify and montage experience
  • Can document the system clearly
  • Can work with existing assets and animations
  • Can provide previous work samples
  • Reject if:

  • No multiplayer proof
  • No weapon-system proof
  • Only worked on single-player prototypes
  • Only knows templates
  • Cannot explain replication
  • Cannot explain animation notifies
  • Cannot make the system modular
  • Cannot expose logic to Blueprints
  • **How to Apply**

    DM my profile in discord

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