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RAREprogramming

Unreal Engine 5 Lighting Artist

Unreal Source #freelance-jobs

Remote - (C.A. | U.S | U.K)remotePosted 1 month ago

// REQUIRED SKILLS

unrealmultiplayerar
// JOB DESCRIPTION

**Responsibilities**

**Responsibilities**

We’re looking for someone who understands how to push visuals in UE5 without killing performance. The goal is to match the look we’ve been showcasing while keeping things optimized for multiplayer.

  • Set up and refine lighting across multiple environments (day/night, biomes, interiors)
  • Work with Lumen, shadows, fog, and post-processing to achieve a realistic look
  • Optimize lighting to maintain strong FPS (reduce base pass/shadow cost, etc.)
  • Adjust and balance lighting for gameplay visibility, not just visuals
  • Collaborate with our team to match the visual direction we’ve already established
  • Identify problem areas in performance and fix them without sacrificing quality
  • **Qualifications**

    **Qualifications**

  • Strong experience with Unreal Engine 5 lighting systems (Lumen, GI, shadows, PPV)
  • Solid understanding of performance optimization in UE5
  • Ability to match a target visual style from references
  • Experience working in multiplayer environments is a plus
  • Comfortable working independently and communicating progress clearly
  • Portfolio showing lighting work (realistic environments preferred)
  • **How to Apply**

    Send over your portfolio along with any relevant UE5 work. If you’ve done lighting work, include before/after comparisons if possible. Also include your Discord so we can reach out directly.

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