Unreal C++ Game Developer
Unreal Source #salary-jobs
// REQUIRED SKILLS
**Responsibilities**
Develop low-level modules for memory scanning, real-time data inspection, and value editing within Unreal Engine environments.
Implement a secure interface between the Unreal Engine runtime and external analysis utilities.
Design a modern, modular UI for inspecting in-game variables, object states, and performance counters.
Integrate debugging visualizations (e.g., actor states, object hierarchies, network variables).
Ensure the tool respects sandboxed and ethical usage — for internal QA and testing only.
Optimize memory operations, handle pointer scanning, and support structured data formats for large game projects.
Collaborate with engine programmers and QA to integrate the tool into Unreal workflows.
**Qualifications**
Strong C++ development background (5+ years preferred).
Unreal Engine 4/5 plugin and editor tool development experience.
Deep understanding of Windows memory management, pointer arithmetic, and process debugging.
Experience with low-level reverse engineering, symbol tables, or PDB/UE reflection systems.
Familiarity with multithreading, process injection, and real-time data synchronization.
UI development experience (e.g., ImGui, Slate, or Unreal’s Editor UI framework).
Strong debugging and optimization skills.
Experience creating custom Unreal editor tools or profiling systems.
Knowledge of assembly, disassembly, or binary parsing.
Experience building automation tools for QA, AI testing, or gameplay balancing.
**How to Apply**
DM