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UI/UX Designer for Competitive FPS Project

Neo Soft Entertainment

RemoteremotePosted 6 days ago

// REQUIRED SKILLS

unrealar
// JOB DESCRIPTION

**Responsibilities**

We are looking for a UI/UX Designer to help us define the visual and interaction direction of a competitive FPS currently in development.

This is a budgeting and scoping phase, not full production yet. The goal is to collaborate on defining the UI/UX foundation before moving forward with full implementation.

Your responsibilities will include:

Analyzing the current state and needs of the project’s UI/UX

Proposing design direction aligned with competitive FPS standards

Creating initial wireframes and/or low to mid-fidelity mockups

Defining UX flows for core systems such as:

Main menu and navigation

In-game HUD (health, abilities, crosshair, feedback systems)

Buy phase / loadout systems

Spectator and post-round screens

Suggesting improvements for clarity, usability, and competitive readability

Providing a budget estimate and timeline for full UI/UX production

This is not a one-off task. The intention is to identify a potential long-term collaborator after the initial estimation phase.

**Qualifications**

  • Proven experience designing UI/UX for games, preferably FPS or competitive titles
  • Strong understanding of usability, readability, and player feedback systems
  • Ability to translate gameplay requirements into clear UI solutions
  • Experience with tools such as Figma, Adobe XD, or similar
  • Portfolio showcasing relevant work (game UI preferred)
  • Understanding of modern FPS UI patterns (e.g., Valorant, CoD, The Finals, etc.)
  • Nice to have:

  • Experience working with Unreal Engine pipelines
  • Familiarity with implementation constraints (UMG, scalability, performance)
  • **How to Apply**

    Please send me a direct message here including your portfolio (required), a brief introduction about your experience with game UI/UX, any relevant work related to FPS or competitive interfaces, your current availability, and your estimated pricing model (hourly or per scope, if applicable).

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