Technical PCG Specialist
Unreal Source #freelance-jobs
// REQUIRED SKILLS
**Responsibilities**
This is a technical role, not artistic. We have all assets ready.
Our team is looking for a PCG specialist who is capable of creating very small-scale, dynamic map layouts for a first person PVP game. We need a structured and well constrained procedural level design system with layout generation as the primary focus. Maps will be done using environment themes, such as a forest or a construction zone, which would vary in layout and setup. Every generated map should feel unique, but still have cohesion.
**Qualifications**
In depth experience with PCG tools is all that's required. This is not a "randomly scatter trees on a landscape" type of generation.
**How to Apply**
DM me with examples of work. Thank you!
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