Technical Combat Designer / Programmer
Neptune's Cloud Entertainment
// REQUIRED SKILLS
**Responsibilities**
Neptune's Cloud LLC is hiring a combat designer/programmer for it's first inhouse product, Eternal Gauntlet, an action arena fighter / tactical MOBA shipping a Kickstarter demo in November, 2026.
Project context: Unreal Engine 5 + Gameplay Ability System. 5 asymmetric classes (Assassin, Mage, Marksman, Bruiser, Controller). 1v1 and 2v2 multiplayer. Combat philosophy: Mutual Risk, Readable Agency, Asymmetric Balance — wind-up telegraphs, commit windows, recovery frames, a class-differentiated poise system, three-tier hit responses, momentum meter, CC immunity + tenacity for 2v2.
Scope:
Budget: $3,000 - $5,000
**Qualifications**
Timeline: Contract signed by June 28, 2026. Sprint kickoff July 1. Final deliverable due August 31. Single weekly sync, async otherwise.
**How to Apply**
Discord Contact: @wmii - DM and ask for an appointment
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