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RARENEWprogramming

Technical Animator for combat game

Unreal Source #freelance-jobs

remoteremotePosted 8 hours ago

// REQUIRED SKILLS

unityunrealblendermayaar
// JOB DESCRIPTION

**Responsibilities**

Design & Animation: Create high-quality animations for grappling, clinch scenarios, takedowns, and ground fighting.

State Machine Implementation: Work closely with developers to integrate these animations into a robust state machine.

Physics Integration: Ensure that transitions between animations are seamless and react correctly to physics-based inputs (e.g., collisions, balance systems).

Iterative Refinement: Iterate based on playtesting feedback to perfect the "weight" and impact feel of the mechanics.

**Qualifications**

Combat Experience: You understand the mechanics of martial arts (or combat games like UFC) and know how to translate movement sequences onto a character rig.

Technical Proficiency: Experience with state machines (e.g., Unreal Engine Animation Blueprints / Unity Mecanim) and a solid understanding of physics-based interactions in games.

Creativity: A keen eye for timing, weight, and the subtle details that make an animation feel authentic and responsive.

Tool Stack: Proficiency in standard software (e.g., Maya, Blender) and experience with Motion Matching or complex Blend Trees is a significant plus.

**How to Apply**

DM on Discord

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