[REMOTE] Senior Technical Animator (Locomotion System) - Visionary Studios
Unreal Source #salary-jobs
// REQUIRED SKILLS
**Responsibilities**
We are developing an open-world emergency services sandbox game and are looking for a skilled Technical Animator to build a high-quality, scalable locomotion system.
Design and implement a full-body locomotion system and test the viability of Motion Matching
Integrate and refine existing or new animation assets into a cohesive system
Create transition animations and blend poses to ensure smooth, realistic movement
Implement large variety of movement features.
Ensure animations adapt to different character weights and physicality
Work with Animation Blueprints, State Machines, and Motion Matching setups
Collaborate closely with gameplay systems to ensure responsiveness and realism
Optimize animation systems for performance and scalability in an open-world environment with complex AI and multiplayer.
**Qualifications**
Mid-level or Senior experience as a Technical Animator in Unreal Engine 5
Strong experience with:
Animation Blueprints
Motion Matching (highly preferred)
Locomotion systems
Experience with retargeting skeletons and animation assets
Solid understanding of:
Control Rig
IK systems (FABRIK, CCDIK, Full Body IK, etc.)
Experience with at least one 3D package:
Maya, Blender, or similar
Knowledge of procedural animation techniques
Understanding of networked animation systems (multiplayer considerations)
Strong problem-solving skills and attention to detail
Good communication and ability to iterate quickly
**How to Apply**
DM. Portfolio or examples of GASP/Motion Matching work Required.
Want more jobs like this?
Get weekly indie game dev jobs delivered to your inbox. No spam.