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[REMOTE] Senior Technical Animator (Locomotion System) - Visionary Studios

Unreal Source #salary-jobs

RemoteremotePosted 1 month ago

// REQUIRED SKILLS

unreal3dblendermayamultiplayerarremote
// JOB DESCRIPTION

**Responsibilities**

We are developing an open-world emergency services sandbox game and are looking for a skilled Technical Animator to build a high-quality, scalable locomotion system.

Design and implement a full-body locomotion system and test the viability of Motion Matching

Integrate and refine existing or new animation assets into a cohesive system

Create transition animations and blend poses to ensure smooth, realistic movement

Implement large variety of movement features.

Ensure animations adapt to different character weights and physicality

Work with Animation Blueprints, State Machines, and Motion Matching setups

Collaborate closely with gameplay systems to ensure responsiveness and realism

Optimize animation systems for performance and scalability in an open-world environment with complex AI and multiplayer.

**Qualifications**

Mid-level or Senior experience as a Technical Animator in Unreal Engine 5

Strong experience with:

Animation Blueprints

Motion Matching (highly preferred)

Locomotion systems

Experience with retargeting skeletons and animation assets

Solid understanding of:

Control Rig

IK systems (FABRIK, CCDIK, Full Body IK, etc.)

Experience with at least one 3D package:

Maya, Blender, or similar

Knowledge of procedural animation techniques

Understanding of networked animation systems (multiplayer considerations)

Strong problem-solving skills and attention to detail

Good communication and ability to iterate quickly

**How to Apply**

DM. Portfolio or examples of GASP/Motion Matching work Required.

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