**Responsibilities**
Develop core gameplay systems in Unreal Engine 5 using Blueprints (C++ is a plus)Build and implement:3v3 team-based game mode logic (round system, win conditions, team swapping)Bomb planting and defusal system (interaction, progress, interruption)City health system (global state manager affecting gameplay)NPC AI systems using Behavior Trees (police vs hostile NPCs)Basic combat framework (damage, health, ability triggers)Set up player systems:Movement (ground, dash, teleport, flight-ready structure)
Input handling and ability activationCreate a scalable system structure that supports future abilities and charactersOptimize performance for multiplayer environments**Qualifications**
Experience with Unreal Engine 5 (Blueprints required, C++ preferred)Strong understanding of gameplay systems design (NOT just visuals)Experience with:AI Behavior Trees and NPC logicMultiplayer replication (very important)GameMode, GameState, PlayerState architecture
Ability to build modular, scalable systemsUnderstanding of performance optimization in UE5Ability to take a concept and turn it into a working prototype**How to Apply**
Please provide: Portfolio or examples of Unreal Engine work (gameplay systems preferred) Brief explanation of your experience with multiplayer or AI systems Your availability and expected rate