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OnePunch Sound

Unreal Source #hire-a-studio

RemoteremotePosted 19 hours ago

// REQUIRED SKILLS

unrealc++
// JOB DESCRIPTION

onepunchsound.com

**Services**

I run a small sound studio bridging film sound and game audio, focused on gameplay, trailers, cinematics and atmos.

We’re a two-person team, working closely with solo devs and studios, and happy to help with audio, implementation, or just talk things through.

We handle:

• Combat, weapons, creatures, UI, vehicles

• Trailer & cinematic sound design

• Atmospheres and world-building

• MetaSounds and procedural audio

• Unreal implementation, optimization,

• Adaptive / interactive music systems

• Custom foley when required

Engine: Unreal (MetaSounds, Blueprints, C++ hooks)

**Contact**

rohit@onepunchsound.com or DM

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