One Person In A Indie Game Studio founded by me
Unreal Source #rev-share-jobs
// REQUIRED SKILLS
**Responsibilities**
Hey!
I’m a game designer with 2+ years of Unity experience, now fully transitioning into Unreal Engine 5.7 to create a much more cinematic and ambitious project. I’d call myself semi-pro in UE—not a beginner, but still learning deeper systems as I go. I recently earned Runner-Up at the Design Championship International 2025 (Game Design – Junior).
I’m currently building a 10-hour cinematic adventure game in Unreal. The project focuses on grounded, immersive bodycam-style first-person sequences, smooth motion-matching movement, atmospheric environments, light puzzles, and narrative-driven exploration. I’ve already designed and implemented my own custom bodycam gameplay system, which helped define the style and scale of the game.
This is a long-term project, and I’m looking for someone who can grow with it.
Who I’m looking for (preferably 20–25):
• Unreal Engine generalist
• Blender/3D artist (props, environments, worldbuilding)
• Animator with motion-matching/locomotion experience
• Cinematic/camera artist (
**Qualifications**
I have 2+ years of experience in Unity and am now a semi-pro Unreal Engine 5.7 developer focusing on cinematic, immersive gameplay. I recently earned Runner-Up at the Design Championship International 2025 (Game Design – Junior), receiving an international trophy for game design.
I’ve built my own bodycam-style first-person system in Unreal, including camera motion, grounded movement, and animation logic. I have strong skills in Blueprints, gameplay design, system design, cinematics, and motion-matching concepts.
I’m committed, consistent, and work on game development daily. I specialize in creating immersive, realistic, narrative-driven experiences and am currently building a 10-hour cinematic adventure game with a full roadmap and clear creative direction.
**How to Apply**
DM Me and we’ll talk