Looking for an UE Gameplay Programmer and a 3D Artist
Unreal Source #rev-share-jobs
// REQUIRED SKILLS
**Responsibilities**
*UE Gameplay Programmer:* Build, optimize, and polish combat and traversal mechanics using Unreal Engine Blueprints.
*3D Animator:* Create custom traversal and combat animations to be used in Unreal Engine.
**Our talent:**
Our team currently consists of 4 people, covering game design, gameplay programming, concept art, animation and writing
**Project:**
Upgrade is a linear single player 3rd-person action-adventure, set in an enclosed futuristic city where vampires are controlling the society; with fast-paced parkour, brutal combat, realistic visual style, bright and vibrant tone.
Gameplay: https://www.youtube.com/watch?v=AAmEHVeOzo8&list=PLb508tOpMKrffonabP0FpFGkdGJBGbize
**Qualifications**
*UE Gameplay Programmer:* Experience in building gameplay mechanics in Unreal Engine using Blueprints; basic GAS, State Machine, State Trees, VFX/SFX implementation familiarity; C++ knowledge is welcome but not required.
*3D Animator:* Experience working on locomotion, traversal and combat animation; Basic experience with UE Animation Blueprints, State Machine, Blend Spaces would be a plus.
__Note__
**Length of project:**
We are currently in the prototyping phase, expected to last 5-6 more months. After that, we plan to pursue a publisher for funding. Once funded, we expect approximately 2 additional years of development until release.
**Rev-Share %:**
This role gets 2.5% net revenue during the prototyping. Once funding is secured, you will be offered to stay in the team on a regular paid basis.
**How to Apply**
DM me on Discord with the role you're applying to, a brief summary of your experience and a link to your portfolio.