**Responsibilities**
Build realistic, location-accurate railway scenery in Unreal EngineCreate and sculpt terrain, landscape materials and foliage that match real-world locationsPlace and dress stations, track-side infrastructure, buildings, signage and props supplied by the 3D teamWork from satellite imagery, photos, elevation data and project briefs to stay accurate to the real lineKeep levels optimized (draw distance, culling, LODs, streaming) for stable performanceCollaborate with the 3D team on asset needs and revise work based on feedback**Qualifications**
Proven experience in environment art or level design in Unreal Engine (UE4/UE5). A portfolio is required.Strong skills with UE landscape, foliage, material and world-building toolsUnderstanding of real-time optimization: LODs, culling, level streaming, draw callsAbility to recreate real-world locations accurately from referenceRailway or simulator environment experience strongly preferredBasic 3D modeling (Blender or similar) for small props is a plusReliable communication and ability to meet deadlinesBeginners and applicants without prior environment work will not be considered.
**How to Apply**
Email neuprojects2@gmail.com with your portfolio and examples of your work (screenshots, videos or walkthroughs of environments you've built). Applications without work examples will not be reviewed. DO NOT DM.