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Level Designer / Scenery Artist – NEU Projects

Unreal Source #freelance-jobs

RemoteremotePosted 9 days ago

// REQUIRED SKILLS

unreal3dblenderar
// JOB DESCRIPTION

**Responsibilities**

  • Build realistic, location-accurate railway scenery in Unreal Engine
  • Create and sculpt terrain, landscape materials and foliage that match real-world locations
  • Place and dress stations, track-side infrastructure, buildings, signage and props supplied by the 3D team
  • Work from satellite imagery, photos, elevation data and project briefs to stay accurate to the real line
  • Keep levels optimized (draw distance, culling, LODs, streaming) for stable performance
  • Collaborate with the 3D team on asset needs and revise work based on feedback
  • **Qualifications**

  • Proven experience in environment art or level design in Unreal Engine (UE4/UE5). A portfolio is required.
  • Strong skills with UE landscape, foliage, material and world-building tools
  • Understanding of real-time optimization: LODs, culling, level streaming, draw calls
  • Ability to recreate real-world locations accurately from reference
  • Railway or simulator environment experience strongly preferred
  • Basic 3D modeling (Blender or similar) for small props is a plus
  • Reliable communication and ability to meet deadlines
  • Beginners and applicants without prior environment work will not be considered.

    **How to Apply**

    Email neuprojects2@gmail.com with your portfolio and examples of your work (screenshots, videos or walkthroughs of environments you've built). Applications without work examples will not be reviewed. DO NOT DM.

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    Application deadline: January 1, 2027

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