Level Designer
Horseman Interactive
// REQUIRED SKILLS
**Responsibilities**
~Design and build level areas for the large open world of our prehistoric Survival Game
~Create believable, immersive, and gameplay-focused environments in Unreal Engine 5
~Place terrain elements, vegetation, POIs, and gameplay-relevant spaces
~Optimize levels and assets for weaker Hardware
~Work with PCG, Lumen, and Nanite
~Collaborate closely with art and gameplay
**Qualifications**
~Strong experience with Unreal Engine 5
~Experience designing large open worlds
~Good understanding of optimization and performance
~Solid experience with Lumen, Nanite, and PCG
~Strong sense for natural, immersive, and readable environments
~Independent and reliable workflow
~ !!! primary residence in Germany is mandatory!!! ~
**How to Apply**
Send us your portfolio / previous work Include a few words about your UE5 experience. Apply via DM
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