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RARENEWart

Level Artist / Environment Artist

WDE

remoteremotePosted 23 hours ago

// REQUIRED SKILLS

3dar
// JOB DESCRIPTION

**Responsibilities**

Finalizing key locations (taking them from ~85% blockout to 100% polish).

Building atmospheric transition zones (foliage, terrain painting).

Optimization: Implementing Level Streaming to eliminate micro-stutters.

Project: A first-person narrative adventure set on a foggy 1890s North-Sea island.

Style: Strict Retro-3D (c. 2004 / Source Engine era). 30 FPS Lock; No Nanite/Lumen.

Status: Deep in production. Core Mechanics & Game Structure are 100% Complete — the full path is playable from start to finish.

**Qualifications**

UE5 Level Assembly skills, Lighting (Legacy Pipeline), and Profiling.

Technical understanding of draw calls, texture budgets, and Level Streaming.

Portfolio showing finished, atmospheric environments.

**How to Apply**

discord DM me @wde

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