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[HIRING] Unreal Engine C++ Developer – Melee Combat System

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RemoteremotePosted 4 months ago

// REQUIRED SKILLS

unrealc++arremote
// JOB DESCRIPTION

**Responsibilities**

This is a focused, systems-level role where you'll be utilising Narrative Pro's Combat Framework to deliver a melee combat experience that fits the game's design vision, requiring deep modification.

The work will include, but is not limited to:

  • Creating and modifying combat abilities and custom weapon/attack logic
  • Setting up and tuning enemy AI combat behavior
  • Integrating and adjusting combat animations
  • Iterating on combat feel, pacing, and gameplay feedback
  • Details:

  • Paid work on a fixed-price/per-milestone basis (not hourly)
  • Remote, flexible schedule
  • Ongoing collaboration with potential for longer-term work
  • **Qualifications**

  • Strong C++ skills in Unreal Engine 5
  • Experience building or extending gameplay and combat systems in UE5
  • General familiarity with the Gameplay Ability System (abilities, attributes, effects)
  • Experience with behavior trees
  • Experience with UE5 Animation Blueprints and montage-driven combat
  • Good communication and ability to work async/remote
  • Experience building Melee Combat Systems in UE5 (strongly preferable)
  • Narrative Pro experience is strongly preferred, but not required — if you're a capable C++ developer, the plugin is well-documented with video tutorials and documentation to get you up to speed.

    **How to Apply**

    Discord: Phoenix (zak) - zakw9671 - If this sounds like a fit, DM me with a brief overview of your relevant experience and any portfolio links.

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