Hard Surface Weapon Artist
Neo Soft Entertainment
// REQUIRED SKILLS
**Responsibilities**
We are looking for a Hard Surface Weapon Artist to collaborate with our team on producing high quality, game ready weapon assets for an online FPS project.
This role requires an artist capable of delivering production ready models that integrate directly into a real time game pipeline. The assets must follow strict technical requirements and maintain strong visual readability typical of competitive FPS weapon design.
The ideal candidate understands industrial hard surface modeling, optimized topology for real time rendering, and the modular structure required for interactive weapon systems.
Each asset must follow the visual direction defined by provided references, with additional art direction details shared during production.
Technical requirements include:
Pipeline: 100 percent game ready asset.
Topology: Clean and optimized retopology suitable for real time performance.
Texturing: 4K resolution using a PBR workflow.
Rigging: Properly structured skeleton including functional bones such as Root, Mag
**Qualifications**
A portfolio link showcasing relevant work (weapons, mechanical props, or hard surface assets preferred).
2 to 3 examples of game ready assets demonstrating topology quality, texturing, and presentation.
A short note introducing yourself and your experience with game asset production.
Your rates per asset and availability.
**How to Apply**
Send your portfolio, estimated price per asset, and estimated delivery timeline.