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Hard Surface Artist for FPS Tower Defense Game (Rev-share)

Unreal Source #rev-share-jobs

RemoteremotePosted 23 hours ago

// REQUIRED SKILLS

unreal3dblendermayaarfull-time
// JOB DESCRIPTION

**Responsibilities**

I am seeking a skilled Hard Surface Artist with experience in creating hard surface models for a Sci-Fi (FPS) Tower Defense game currently in development. The ideal candidate will work collaboratively with me to design and develop assets for the game, contributing their expertise to bring the project to life.

**Qualifications**

• Experience: At least 2+ years working with Unreal Engine.

• Software Proficiency: High level of skill in Maya, Blender, or 3DS Max.

• Texturing: Must be experienced with Substance Painter or Substance Designer.

• Portfolio: Proof of hard surface modeling skill is required.

• Design Skills: A passion for problem solving and design is essential.

• Communication: Fluent English speaker with a microphone for voice calls.

• Availability: Able to commit at least 10 hours per week to the project. Consistency in deliveries is important; full-time work elsewhere is understood and respected.

• Updates: Must communicate frequently and provide regular progress updates.

• Modular Modeling: Experience in modeling modular systems, including creating hard surface models that can be combined to form various prefab or Blueprint variants and that fit grid placement requirements.

• Version Control: Knowledge of Github Desktop is necessary.

**How to Apply**

To apply, message sgtkoolaid. You will recognize my profile by the Kung Pow character holding gopher chucks.

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