Gameplay Programmer (Unreal Engine)
Unreal Source #freelance-jobs
// REQUIRED SKILLS
**Responsibilities**
Refine an existing Unreal Engine 5 offline TPS prototype inspired by GunZ: The Duel.
Polish crude existing systems: movement (double-tap dash, wall run/climb/jump, momentum/weight), basic gunplay, basic melee (sword/kodachi/dagger), block/parry, massive strikes.
Implement core missing GunZ mechanics, especially full K-Style animation canceling (all cancels & combos per GunZ wiki: SS, HS, HHS, BF, DBF, etc.).
Reference: https://strategywiki.org/wiki/GunZ_The_Duel/Korean-Style_and_Advanced_Techniques
**Qualifications**
Strong experience with Unreal Engine 5 (Blueprints and/or C++ required).
Proven ability to implement and polish high-skill-ceiling movement/combat systems (portfolio examples mandatory).
Deep understanding of animation canceling and fast-paced "gun-fu" mechanics – direct GunZ: The Duel experience is a massive plus.
Comfortable both refining existing code and implementing new core systems.
Reliable communication and milestone delivery.
**How to Apply**
Please DM me with: Your full name. Portfolio links or playable Unreal demos (required – I need to see movement/combat work). Brief summary of your Unreal experience, especially any fast-paced TPS or animation-canceling systems. Confirmation you're available for the next 6-8 weeks.