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RARENEWart

Gameplay Animator

Infinity Interactive Studios

RemoteremotePosted 1 day ago

// REQUIRED SKILLS

multiplayerar
// JOB DESCRIPTION

**Responsibilities**

We’re looking for a gameplay-focused UE5 animator who specializes in in-place locomotion and layered animation systems—capable of building clean Animation Blueprints with upper/lower body separation, additive overlays (weapon stances, statuses), and montage/notify-driven ability integration that works reliably in a multiplayer (GAS-based) environment.

Core Technical Skills

Strong proficiency in UE5 Animation Blueprints

Deep understanding of Blendspaces (Idle / Walk / Run / Strafe)

Experience with in-place locomotion systems (NOT root motion driven movement)

Skilled in Layered Blend Per Bone (upper/lower body separation)

Ability to implement and manage Animation Montages

Experience using Anim Notifies for gameplay sync (hit frames, ability triggers)

Familiar with Aim Offsets (directional targeting while moving)

**Qualifications**

Required Animation System Experience

Building full locomotion systems:

Idle / Walk / Run / Sprint

Directional strafing (4-way or 8-way minimum)

Implementing upper-body overlays:

Weapon stances (melee, ranged, casting)

Status effects (injured, slowed, buffs)

Creating ability-driven animation flows:

Attack chains (light/heavy/auto attacks)

Cast animations (instant, channeled, looped)

Experience with animation layering during movement:

Running while attacking

Asset Creation Experience

Created modular animation sets, not one-off sequences

Built animations for:

Melee weapons (1H, 2H)

Ranged weapons (bow, rifle, magic casting)

Designed movement-combat hybrid animations

Produced clean looping animations (idle, run, channeling)

**How to Apply**

Discord DM

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