Gameplay Animator
Infinity Interactive Studios
// REQUIRED SKILLS
**Responsibilities**
We’re looking for a gameplay-focused UE5 animator who specializes in in-place locomotion and layered animation systems—capable of building clean Animation Blueprints with upper/lower body separation, additive overlays (weapon stances, statuses), and montage/notify-driven ability integration that works reliably in a multiplayer (GAS-based) environment.
Core Technical Skills
Strong proficiency in UE5 Animation Blueprints
Deep understanding of Blendspaces (Idle / Walk / Run / Strafe)
Experience with in-place locomotion systems (NOT root motion driven movement)
Skilled in Layered Blend Per Bone (upper/lower body separation)
Ability to implement and manage Animation Montages
Experience using Anim Notifies for gameplay sync (hit frames, ability triggers)
Familiar with Aim Offsets (directional targeting while moving)
**Qualifications**
Required Animation System Experience
Building full locomotion systems:
Idle / Walk / Run / Sprint
Directional strafing (4-way or 8-way minimum)
Implementing upper-body overlays:
Weapon stances (melee, ranged, casting)
Status effects (injured, slowed, buffs)
Creating ability-driven animation flows:
Attack chains (light/heavy/auto attacks)
Cast animations (instant, channeled, looped)
Experience with animation layering during movement:
Running while attacking
Asset Creation Experience
Created modular animation sets, not one-off sequences
Built animations for:
Melee weapons (1H, 2H)
Ranged weapons (bow, rifle, magic casting)
Designed movement-combat hybrid animations
Produced clean looping animations (idle, run, channeling)
**How to Apply**
Discord DM