HOMEJOBSFREELANCE 3D CHARACTER ARTIST NEEDED FOR A SMALL CHARACTER MODELING PROJECT FOR A GAME/WEB BASED APPLICATION
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Freelance 3D Character Artist needed for a small character modeling project for a game/web based application

Unreal Source #freelance-jobs

worldwideremotePosted 14 hours ago

// REQUIRED SKILLS

godot3dar
// JOB DESCRIPTION

**Responsibilities**

Create an original realistic female character based on provided concept artwork, covering the head, neck, shoulders and upper bust. The character should have a calm, elegant human face, no hair, a soft pointed arch shape on top of the head, and two separate diamond meshes on the forehead and chest with emissive materials.

Prepare clean topology, UV mapping and PBR textures. Eyes, teeth and tongue should be separate components. Create 8 standard ARKit facial blendshapes with exact naming: jawOpen, mouthClose, mouthFunnel, mouthPucker, mouthSmileLeft, mouthSmileRight, eyeBlinkLeft and eyeBlinkRight.

Deliver the finished model in FBX and GLB formats with textures, optimized to stay below 70k triangles and suitable for a web viewer and Godot 4 on Meta Quest.

**Qualifications**

Experience with realistic 3D human character modeling.

Good knowledge of clean topology, UV mapping and PBR texturing.

Experience creating facial blendshapes, preferably ARKit-compatible.

Ability to export working FBX and GLB models.

Understanding of real-time character optimization.

Must provide examples or a portfolio of previous character modeling and facial rigging work.

Project duration: 14 days maximum.

Budget: 30-35$

Original work only. No MetaHuman assets or unlicensed third-party materials.

**How to Apply**

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Application deadline: January 14, 2027

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