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Environment Artist for an undisclosed MMORPG

Unreal Source #freelance-jobs

Remote , French-speaking is a huge plus, availability for voice callsremotePosted 1 month ago

// REQUIRED SKILLS

vfxmultiplayerpcar
// JOB DESCRIPTION

**Responsibilities**

  • Create UE5 Landscape Materials (slope, rock, soil, biome)
  • - Dress a volcanic biome: prop placement, rock formations, obsidian clusters, dead vegetation

    - Set up foliage and scatter systems optimized for MMO player density

    - Configure atmosphere, volumetric fog, and post-process for a dark fantasy mood (Mordor-inspired)

    - Integrate basic VFX: lava flows, embers, smoke, heat haze

    - Optimize assets with LODs suitable for large-scale multiplayer (100+ players in view)

    - Deliver a polished, playable biome ready for gameplay integration

    **Qualifications**

  • Strong portfolio with UE5 environment work (volcanic, dark fantasy, or similar moods)
  • - Experience with UE5 Landscape Materials and layer blending from heightmap masks

    - Familiarity with Megascans / Fab asset library

    - Knowledge of PCG or efficient scatter workflows for large open worlds

    - Understanding of LOD and optimization for multiplayer games

    - Comfortable with voice calls for feedback and iteration

    - French-speaking is a major plus

    - Bonus: experience with Niagara VFX, atmospheric lighting, or MMO-scale environments

    **How to Apply**

    Send your portfolio and a short intro via DM to me @dan.btn, no portfolio = no answer

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