Environment Artist
EventHorizon
// REQUIRED SKILLS
**Responsibilities**
“Environment + Lighting Artist (Blockout Specialist)”
We are building a first-person horror game where the player uses a cross, holy water, and revolver to cleanse corrupted rooms and anchor items.
Your task for this sprint:
Environment & Blockout
Convert our hand-drawn farmhouse layout into a proper Unreal Engine blockout
Correct room and corridor dimensions
Implement a long “snake hallway” the player loops through
Ensure every room connects logically to the hallway
Add 2–3 corrupted rooms for Act 1-2
Build a functional Safe Room
Create player paths, choke points, and reveal angles
Add temporary props for readability (proxy meshes)
Lighting Pass
Overcast, moody, horror lighting
Set up dark vs lit contrast for tension
Add guiding light cues for navigation
Add volumetric fog, god rays, and dusty atmosphere
First-pass post process (NOT final grading)
Deliverable
A playable environment ready for mechanics:
Anchor item placements
Corruption FX
**Qualifications**
Strong experience in Unreal Engine 5
– Ability to build clean blockouts
– Ability to implement atmospheric lighting
– Ability to organize levels for gameplay readability
Understanding of Level Design principles
– Sightlines, flow, pacing, tension areas
– Use of light/dark contrast to guide player
Basic set dressing skills
– Using proxy meshes for readability (NOT final art)
Experience with horror or cinematic environments
– Mood building
– Fog, volumetrics, shadows
Good sense of scale and dimensions
– Correcting room sizes
– Building believable interior spaces
Knowledge of Post Process tools in UE5
– Exposure
– Contrast
– Temperature
– Simple grading
Portfolio of at least 2–3 UE levels
– Horror / stylized / cinematic preferred
– Blockout examples are a big plus
**How to Apply**
Portfolio link (ArtStation or YouTube preferred) – Must include at least 1 UE4/UE5 environment – Blockouts or graybox levels are highly valued Short summary (2–3 sentences): – Your experience with lighting + blockouts – Whether you’ve worked on horror/atmospheric scenes before Expected timeline – How long you need for this 2–3 week sprint.