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RARENEWprogramming

Environment Artist

EventHorizon

RemoteremotePosted 23 hours ago

// REQUIRED SKILLS

unrealar
// JOB DESCRIPTION

**Responsibilities**

“Environment + Lighting Artist (Blockout Specialist)”

We are building a first-person horror game where the player uses a cross, holy water, and revolver to cleanse corrupted rooms and anchor items.

Your task for this sprint:

Environment & Blockout

Convert our hand-drawn farmhouse layout into a proper Unreal Engine blockout

Correct room and corridor dimensions

Implement a long “snake hallway” the player loops through

Ensure every room connects logically to the hallway

Add 2–3 corrupted rooms for Act 1-2

Build a functional Safe Room

Create player paths, choke points, and reveal angles

Add temporary props for readability (proxy meshes)

Lighting Pass

Overcast, moody, horror lighting

Set up dark vs lit contrast for tension

Add guiding light cues for navigation

Add volumetric fog, god rays, and dusty atmosphere

First-pass post process (NOT final grading)

Deliverable

A playable environment ready for mechanics:

Anchor item placements

Corruption FX

**Qualifications**

Strong experience in Unreal Engine 5

– Ability to build clean blockouts

– Ability to implement atmospheric lighting

– Ability to organize levels for gameplay readability

Understanding of Level Design principles

– Sightlines, flow, pacing, tension areas

– Use of light/dark contrast to guide player

Basic set dressing skills

– Using proxy meshes for readability (NOT final art)

Experience with horror or cinematic environments

– Mood building

– Fog, volumetrics, shadows

Good sense of scale and dimensions

– Correcting room sizes

– Building believable interior spaces

Knowledge of Post Process tools in UE5

– Exposure

– Contrast

– Temperature

– Simple grading

Portfolio of at least 2–3 UE levels

– Horror / stylized / cinematic preferred

– Blockout examples are a big plus

**How to Apply**

Portfolio link (ArtStation or YouTube preferred) – Must include at least 1 UE4/UE5 environment – Blockouts or graybox levels are highly valued Short summary (2–3 sentences): – Your experience with lighting + blockouts – Whether you’ve worked on horror/atmospheric scenes before Expected timeline – How long you need for this 2–3 week sprint.

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