**Responsibilities**
Level Assembly & CompositionEncounter & Gameplay DesignOptimization & PerformanceLevel Scripting & World MappingRetention & Systems Passes**Qualifications**
Based In Australia: Applicants must be based in Australia with the right to work in Australia.Relevant Portfolio: A strong portfolio demonstrating structural level design skills, action / shooter gameplay, and layout mockups specifically for games.Design fundamentals: Strong understanding of game design principles, including flow, pacing, and difficulty balance.Engine Proficiency: Strong proficiency with the Unreal Engine editor for level creation.Technical Constraint: Ability to work within the technical limitations of mobile hardware, as our project targets standalone VR. Shipped Titles: Minimum of 2 shipped titles as a Level Designer. Cross-Discipline Collaboration: Ability to work closely across disciplines, directly collaborating with the Game Director, Game Designer, Narrative Designer, 3D Artist, and Programmers.**How to Apply**
https://www.tsumea.com/jobs/2609/mid-senior-level-designer-vr-shooter-game-melbourne