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RAREprogramming

(Australia Based) Mid-Senior Level Designer

LODE Immersive

Melbourne AustraliaremotePosted 14 days ago

// REQUIRED SKILLS

unreal3dmobilevrar
// JOB DESCRIPTION

**Responsibilities**

  • Level Assembly & Composition
  • Encounter & Gameplay Design
  • Optimization & Performance
  • Level Scripting & World Mapping
  • Retention & Systems Passes
  • **Qualifications**

  • Based In Australia: Applicants must be based in Australia with the right to work in Australia.
  • Relevant Portfolio: A strong portfolio demonstrating structural level design skills, action / shooter gameplay, and layout mockups specifically for games.
  • Design fundamentals: Strong understanding of game design principles, including flow, pacing, and difficulty balance.
  • Engine Proficiency: Strong proficiency with the Unreal Engine editor for level creation.
  • Technical Constraint: Ability to work within the technical limitations of mobile hardware, as our project targets standalone VR.
  • Shipped Titles: Minimum of 2 shipped titles as a Level Designer.
  • Cross-Discipline Collaboration: Ability to work closely across disciplines, directly collaborating with the Game Director, Game Designer, Narrative Designer, 3D Artist, and Programmers.
  • **How to Apply**

    https://www.tsumea.com/jobs/2609/mid-senior-level-designer-vr-shooter-game-melbourne

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    Application deadline: December 26, 2026

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