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RARENEWprogramming

Audio Designer @ SybertStudios

Unreal Source #rev-share-jobs

RemoteremotePosted 23 hours ago

// REQUIRED SKILLS

unrealar
// JOB DESCRIPTION

**Responsibilities**

Ambient soundscapes (apartment, street, shop, all "too quiet," unsettling calm)

SFX (tools, vehicles, doors, UI)

Propaganda broadcasts (CHGNN jingles, transitions)

Music (minimal, atmospheric, subtle unease)

**Qualifications**

Experience with game audio design

Ability to create atmosphere through restraint—this isn't loud horror, it's creeping dread

Familiarity with Unreal Engine audio systems

Portfolio/reel required

**How to Apply**

DM me with your portfolio. If we're a good fit, I'll send over an NDA and we can discuss details.

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