Animator (Blueprints)
Unreal Source #freelance-jobs
// REQUIRED SKILLS
**Responsibilities**
● Implement animation logic in Unreal Engine using Blueprints (Anim BPs, state machines, blend spaces, locomotion, gameplay tags, emotional states, collision, ragdoll physics).
● Integrate animation with gameplay systems, AI triggers, and cinematic moments.
● Support procedural and systemic animation (reactions, idles, interruptions).
● Collaborate closely with design and engineering to keep animation expressive but scalable.
**Qualifications**
● Strong Unreal Engine animation blueprint experience.
● Solid understanding of animation systems, timing, and performance.
● Comfortable debugging complex Blueprint logic.
● Bonus: experience with Control Rig or runtime animation systems.
**How to Apply**
Send a short intro, portfolio or demo reel, and relevant experience to matthew@kost.ai with the subject line: “Fermata – [Role Title]”