HOMEJOBS3D CREATURE SCULPTER MORPH TARGETS/BLEND POINTS : RHINOSAUR GAMEZ
BACK TO ALL JOBS
RAREprogramming

3D Creature sculpter Morph Targets/Blend Points : Rhinosaur Gamez

Unreal Source #freelance-jobs

OnlineremotePosted 1 month ago

// REQUIRED SKILLS

unreal3dshaderar
// JOB DESCRIPTION

**Responsibilities**

I am basically reaching out to see if someone would be willing to make a custom tool similar to Zbuilder Animals just streamlined for my artstyle and game (and much simpiler). It would more than likely be way simpler than Zbuidler animals as the style would be more low/simple poly (polys can be a large amount just the style would look simple) and the tool would not need any sculpting or manual editing, the idea is that this would be entirely procedural with no manual interaction.

The general idea for the game would be Think 10% bear, 20% lion, 70% turtle, something like that. As of now the idea would not be specific to body parts like how its set up in Zbuilder but would just be whole morphs from a base blob like creature. Obviously you would be the expert so if that is not possible to look good or would need a different setup that I am implying I am all ears.

Basically your job would be to just create the tool that I can work with and I would do everything else with creating the game.

**Qualifications**

Creatures would likely be 3D in a pixelated shader to help hide some of the guaranteed ugly cases

Animations would be something probably like "Scultplings" on steam so based around morphing rather then bones

The Base FBX would have to be able to be editable in unreal engine, meaning I can change percentages and such and thats it. No need for anything manual just being able to slide percentages of specific creatures and see their look. (I can create the tool just need to make sure the data can import good)

Creatures will all be real world animals Bear, lion, tiger, whale, worm, etc. etc. As for the amount of creatures I am unsure but it would be quite high.

Timeline would be very fluid, but getting something like this started sooner than later is important. Again an animal a month would probably be fine, I have no idea the effort or time it takes to make something like this so we can of course adjust based on that.

**How to Apply**

DM Me

Want more jobs like this?

Get weekly indie game dev jobs delivered to your inbox. No spam.

Ready to Apply?

LOGIN TO APPLY