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RARENEWprogramming

3D Character Model & Textruer

Unreal Source #freelance-jobs

RemoteremotePosted 1 day ago

// REQUIRED SKILLS

unreal3dzbrusharremote
// JOB DESCRIPTION

**Responsibilities**

• Sculpt realistic, human, and horror-focused characters using ZBrush

• Create game-ready topology suitable for deformation and animation

• Produce clean UV layouts and efficient texture sets

• Texture characters using PBR workflows (Substance Painter)

• Build grotesque, infected, and decayed character designs

• Ensure characters are Unreal Engine 5 ready (scale, naming, LODs, export setup)

• Collaborate closely with animators and developers to support gameplay and jumpscare sequences

• Iterate on characters based on feedback and gameplay needs

• Maintain visual consistency with the project’s grounded, realistic tone

**Qualifications**

  • 5+ years Advanced ZBrush sculpting skills with solid anatomy knowledge
  • • Proven experience creating realistic or horror characters

    • Clean retopology and UV workflows

    • Experience with Substance Painter (or equivalent PBR texturing tools)

    • Understanding of real-time game constraints (polycount, texture budgets)

    • Ability to export and prepare assets for Unreal Engine 5

    • Comfortable working remotely and collaborating with a team

    • Discord required for communication

    • Willingness to sign an NDA

    **How to Apply**

    Email neuprojects2@gmail.com

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