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3D Character Animator (Senior/Lead)

VertexBee Studios

RemoteremotePosted 2 months ago

// REQUIRED SKILLS

unreal3dmayaar
// JOB DESCRIPTION

**Responsibilities**

We’re an "Inventor" type of studio. We want people who enjoy setting their own goals and solving the puzzles that come with high-end realism. Your day-to-day will look like:

  • Breathing Life into Characters: Creating realistic body and facial human animations that move past the "uncanny valley."
  • Wrangling Mocap: Taking raw performance capture (body and face) and refining it into something cinematic. We use MotionBuilder, so experience there is a huge help, but not mandatory.
  • Owning the animation pipeline: Collaborating with our tech and rigging teams to make sure our skeletons and tools actually support the level of performance we’re aiming for.
  • **Qualifications**

    Required Skills & Experience:

  • 7+ Years in the Trenches: You’ve spent significant time in Maya (expert level) working on film, high-end cinematics, or AAA games.
  • At least one shipped AA/AAA game title or movie.
  • An Obsession with Realism.
  • Bonus Points (Nice to Have)

  • UE5 Experience: Experience with Unreal Engine 5, including Sequencer and MetaHuman Control Rig.
  • Mocap Experience: Experience with working with MoCap data in MotionBuilder.
  • **How to Apply**

    Please send you CV and Demoreel (must include examples of realistic human animations) to [email protected] Please note that only shortlisted candidates will be contacted.

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