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3D Artist (Rolling Stock, Stations & Assets) – NEU Projects

Unreal Source #freelance-jobs

RemoteremotePosted 9 days ago

// REQUIRED SKILLS

unreal3dblendermayaar
// JOB DESCRIPTION

**Responsibilities**

  • Model accurate, game-ready rolling stock (locomotives, multiple units, coaches) from reference photos, drawings and project briefs
  • Model stations, platforms, canopies, buildings and other railway structures
  • Create track-side objects and props (signals, signage, lighting, fencing, furniture, etc.)
  • Build clean, optimized topology with proper LODs that meet performance budgets
  • Create efficient UV layouts and PBR textures (Base Color, Normal, ORM) with realistic weathering
  • Model detailed cab interiors with functional, correctly placed controls ready for animation
  • Set up correct pivots, naming and hierarchy for animated parts (doors, pantographs, bogies, wipers)
  • Deliver files on schedule and revise work based on feedback
  • **Qualifications**

  • Proven, professional-level hard-surface and architectural modeling experience. A strong portfolio is required.
  • Proficient in Blender, 3ds Max or Maya, plus Substance Painter (or equivalent)
  • Solid understanding of real-time asset pipelines: poly budgets, LODs, texel density, baking
  • Experience exporting assets into Unreal Engine (UE4/UE5)
  • Railway, vehicle or simulator modeling experience strongly preferred
  • High attention to accuracy and detail, able to work from limited reference
  • Reliable communication and ability to meet deadlines
  • Beginners and applicants without prior 3D work will not be considered.

    **How to Apply**

    Email neuprojects2@gmail.com with your portfolio and examples of your work (ArtStation, Sketchfab, renders, or in-engine screenshots). Applications without work examples will not be reviewed. DO NOT DM.

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    Application deadline: January 1, 2027

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