**Responsibilities**
Model accurate, game-ready rolling stock (locomotives, multiple units, coaches) from reference photos, drawings and project briefsModel stations, platforms, canopies, buildings and other railway structuresCreate track-side objects and props (signals, signage, lighting, fencing, furniture, etc.)Build clean, optimized topology with proper LODs that meet performance budgetsCreate efficient UV layouts and PBR textures (Base Color, Normal, ORM) with realistic weatheringModel detailed cab interiors with functional, correctly placed controls ready for animationSet up correct pivots, naming and hierarchy for animated parts (doors, pantographs, bogies, wipers)Deliver files on schedule and revise work based on feedback**Qualifications**
Proven, professional-level hard-surface and architectural modeling experience. A strong portfolio is required.Proficient in Blender, 3ds Max or Maya, plus Substance Painter (or equivalent)Solid understanding of real-time asset pipelines: poly budgets, LODs, texel density, bakingExperience exporting assets into Unreal Engine (UE4/UE5)Railway, vehicle or simulator modeling experience strongly preferredHigh attention to accuracy and detail, able to work from limited referenceReliable communication and ability to meet deadlinesBeginners and applicants without prior 3D work will not be considered.
**How to Apply**
Email neuprojects2@gmail.com with your portfolio and examples of your work (ArtStation, Sketchfab, renders, or in-engine screenshots). Applications without work examples will not be reviewed. DO NOT DM.