3D Artist
Unreal Source #salary-jobs
// REQUIRED SKILLS
**Responsibilities**
:video_game: The Project
"The Days We Passed" — A story-driven open-world survival game for PC/Console.
You'll Create:
Character Models (protagonist, infected, NPCs)
Environment Assets (post-apocalyptic world, nature reclamation, 1.5 years after collapse)
Props & Memory Anchors (emotionally significant items: photos, personal belongings, scavenging objects)
Vehicles (motorcycle/car with realistic wear)
Modular building sets (abandoned towns, safe houses, landmarks)
**:moneybag: Compensation Structure**
**Current Phase (Pre-Funding):**
**:x: No upfront salary**
**Post-Funding:**
:white_check_mark: **Immediate back-pay for all prototype work at agreed rate**
:white_check_mark: **Ongoing salary (competitive indie rates, location-adjusted)**
:white_check_mark: **Bonus potential tied to milestones (publisher deal, Early Access launch, etc.)**
> Funding Timeline: Prototype completion → Publisher pitch / Kickstarter (Target: Q4 2026)
**Qualifications**
:dart: What We're Looking For
Required:
:white_check_mark: Proficiency in Blender/Maya/3DS Max
:white_check_mark: Experience with Unreal Engine 5 (materials, importing, optimization)
:white_check_mark: Strong understanding of PBR workflows and texturing
:white_check_mark: Strong Understanding on Character Rigging.
:white_check_mark: Portfolio demonstrating environment OR character work
Must-Have Qualities:
:fire: Self-motivated — This is early-stage; we need builders, not task-waiters
:handshake: Collaborative — Open to feedback and iteration
:stopwatch: Reliable — Can commit consistent hours weekly
:bulb: Creative — Brings ideas, not just execution
**How to Apply**
:mailbox_with_mail: How to Apply DM me in Discord : i_evan Send to: [email protected] Include: Portfolio (ArtStation, personal site, or PDF) Brief intro (Why this project? Why you?) Availability (Hours/week you can commit) Favorite survival game (and what you loved about its art) Subject Line: "3D Artist - The Days We Passed"
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