We need a 3D modeler that can understand the gamers, and the programmers/Artist. We are looking for anybody with experience with working with a team model for a game of movie/animation and are motivated to show the gaming industry indie gamers can make great games too.
The job will pay nothing.
The project doesn't have a due date.
The polygon count is in the description of the engine we use, We are using Leadwerks game engine then we might use are own when it is finished.
The better quality the game the bigger the game gets and the more the game industries top giants worry that they can get beat by an indie dev.